Blooms
This is a series of procedural creatures inspired by different life-forms found in the deep sea. I defined key characteristics of certain creatures and re-imagined them as if they were coming to life in the sky. The system generates organic forms and motion from one or more input curves.
Stills from this project will be on display in Los Angeles, CA on June 8th 2019 at The Art of Creative Composition show hosted by CGMA.
Animation
I am currently experimenting with different movement styles that resemble things like sea plants and jellyfish. Above is a look at the basic structure of an animation rig. The only user input is the motion of the initial NURBS curve.