design + motion

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Blooms

This is a series of procedural creatures inspired by different life-forms found in the deep sea. I defined key characteristics of certain creatures and re-imagined them as if they were coming to life in the sky. The system generates organic forms and motion from one or more input curves.

Stills from this project will be on display in Los Angeles, CA on June 8th 2019 at The Art of Creative Composition show hosted by CGMA.

Animation

I am currently experimenting with different movement styles that resemble things like sea plants and jellyfish. Above is a look at the basic structure of an animation rig. The only user input is the motion of the initial NURBS curve.

This code adds weighted ramps to the input curve which allows me to control how “laggy” the tentacles are while they are in motion

This code adds weighted ramps to the input curve which allows me to control how “laggy” the tentacles are while they are in motion

Higher values on the curves will make the tentacles stretch more as they increase in velocity. The above setup limits the stretching to the ends of the tentacles.

Higher values on the curves will make the tentacles stretch more as they increase in velocity. The above setup limits the stretching to the ends of the tentacles.

James Tupper